FOBALL

2D Football Game

2D Football Game

🧑‍💻 0 🤖 0
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Use WASD to move, SPACE to kick, Q to pass, E to switch players

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  1. Develop a browser-based 2D football game using HTML5 Canvas for rendering, JavaScript for logic, Tailwind CSS for styling, and Font Awesome for icons, featuring an 11v11 match on a rectangular pitch with a radial green gradient background, penalty areas, goals (48px wide), a center circle (12px radius), and a halfway line. Each team mirrors real-life football positions: goalkeeper , defenders (4) , midfielders (4) , and attackers (2) , represented by rectangles of varying shades (dark blue for the user team, red for opponents). The player controls one main outfield player (dark blue, 16x24px) via WASD (5px/frame speed), uses Q to pass to teammates, E to cycle active players, and Spacebar to kick a white ball (24px diameter) with directional force. Opposing AI players (4.5px/frame speed) include defenders (guard goal area), midfielders (balance play), and attackers (chase the ball). Implement physics-based ball movement with velocity decay, collision detection (AABB/player overlap), and "pushing" mechanics to dislodge the ball when players overlap. The game timer displays 90 minutes (two 45-minute halves) but runs in real-time for 10 minutes total (600 seconds), with a time scale factor of 9x (1 real second = 9 game seconds)
    . Halftime triggers a side switch at 45 game minutes (2700 game seconds / 300 real seconds), and the game ends at 90 game minutes (5400 game seconds / 600 real seconds). Include a responsive UI with scores (🧑💻/🤖 icons), a timer (MM:SS), start/reset buttons, and a "How to Play" modal. Optimize for 60 FPS via requestAnimationFrame, batch DOM updates, and scalable canvas rendering , with visual feedback like pulsing goal animations (CSS @keyframes) and halftime/game-end messages. Ensure AI teammates maintain formation, while opponents use steering behaviors (seek/flee) for role-specific logic.

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